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Sid meiers starships ios
Sid meiers starships ios






sid meiers starships ios

They give players the time and space to always be planning ahead.Īn interesting twist in Starships turn-based combat system lets you detonate torpedos several turns later, to blow up enemy ships or destroy asteroid fields to give you a new route through a battlefield. He doesn’t want players only reacting to what’s happening in the present, which is why he prefers turn-based games. Good strategy games, according to Meier, are the ones that keep your mind on the future. The idea is that when you finish a game, you’ll always have an idea in the back of your head about how you’re going to play differently next time. “These range from the affinity you choose, to your faction, to the starships you build, to the difficulty level you choose.” “There are a lot of different choices you can make,” says Meier. The road to a victory will be different every time you play the game. Take too long to reach your own victory and you’ll lose the game. And finally there’s the Population victory, achieved by having a large amount of people in your empire.” Like Civ, you’ll be alerted when other factions make progress towards these victories. The Science victory is won by unlocking three level six technologies. There’s also the Wonder victory, where you control seven wonders. Here you win by taking out all the other factions. “There’s the traditional Domination victory, which carries over from Civilization. “There are a number of ways to win,” says Meier. You can still play how you want to play, a freedom that’s a crucial part of all of Meier’s games.īut no matter how you decide to play, you’ll always have one thing on your mind: victory. But your choice of affinity won’t restrict you in any way. Then there’s Supremacy, who are leaders in technology and construction, and start the game with a random wonder. Harmony fleets focus on the interrelatedness of all living things, and their bonus is repairing their ships at half the cost. Purity admirals are diplomats, and their emphasis on the heritage of humanity gives them double mission rewards. “The idea is that the affinity you choose is the affinity that led you to victory in a game of Beyond Earth, and now you’re ready to move outside your world, out into the rest of the galaxy.” “We use the affinity system as a way to customise your federation,” says Meier. Affinities, returning from Beyond Earth, will inform your play style. Replayability is something Meier and his team are striving for. That rolls together very nicely and is a lot of fun.” This creates a loop where victories in combat give you more strategic capability, which in turn makes you better at combat. “The strategy systems and what happens outside of combat directly feeds into your fleet and its capability. “Combat is really the heart of the game,” says Meier. Just like in a game of Civ, conflict is often unavoidable, and combat will be a big part of the Starships experience.

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“My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration.”ĢK says the game will arrive sometime in early 2015 for Mac, PC and iPad.It may be possible to exist peacefully in this galaxy, but it’ll be difficult. What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth?” said Sid Meier, director of creative development at Firaxis Games. “When designing Starships, I was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. Not only will Starships borrow from the universe of Civilization: Beyond Earth, but players with both games will also find integration between the two that 2K says “will enhance and expand the depth of both game experiences.”

sid meiers starships ios

The Starships press release describes gameplay as taking “the role of a fleet commander after the age of the Seeding, and tasking them to lead their starships across the universe to defend planets against various enemies, grow their empire, and usher in a new age of peace in the galaxy.” That includes turn-based combat with customizable starships and dynamically generated missions. The game extends the sci-fi universe introduced last year in Civilization: Beyond Earth, the latest title in Sid Meier’s Civilization series. 2K and developer Firaxis today announced Sid Meier’s Starships, a new interstellar strategy game arriving early this year on Mac, iPad and PC.








Sid meiers starships ios